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Re: Black Mesa (Half-Life) siren

Posted: Mon Jan 09, 2017 5:20 am
by connerdstines
TheFatTurd wrote:
connerdstines wrote:
TheFatTurd wrote: I mean't can you upload them to mediafire or something like that?
https://drive.google.com/file/d/0B-yTEH ... sp=sharing
I decompiled it, added a collision model, edited it's .QC, compiled it.
Uploaded it.
Look at the description :)
https://steamcommunity.com/sharedfiles/ ... =838476681
Coolio. I've thought of adding a collision model to it, but there would be no point, since it's going on a pole in my maps.

Re: Black Mesa (Half-Life) siren

Posted: Mon Jan 09, 2017 5:29 am
by connerdstines
Some_3t22s wrote:Top is a 2t22, middle has xt22 horns, but shortened, and bottom is a STH-10. That's what I see, anyone else?
And it has a motor mounted a foot or so below the head.

Re: Black Mesa (Half-Life) siren

Posted: Mon Jan 09, 2017 5:44 am
by connerdstines
My current setup for it, just outside the window in the screenshot i posted. It has an ambient_generic entity bound to a trigger that sets it off when the bomb blows. I used the original sample from Black Mesa, though it's not the best. It sounds more believable indoors though.

Re: Black Mesa (Half-Life) siren

Posted: Sat Jul 15, 2017 5:35 am
by 1000AT
It looks like the 10 horn section of a 2t22/3t22